![]() Specular Fresnel is enabled.Ī normal map shader is created and the texture is connected to its Normal map parameter.Ī bump2d shader is created and the texture is connected to its Bump map parameter.Ī normal displacement shader is created and the texture is connected to its Displacement parameter.Ĭonnected to the Reflection color of the standard shader. Specular weight is set to 1.0, the Specular distribution is set to GGX.Ĭonnected to the Specular roughness of the standard shader.Ĭonnected to the Reflectance at normal of the standard shader. Substance textureĬonnected to the Diffuse color of the standard shader.Ĭonnected to the Diffuse color of the standard shader when no Base color texture exists.Ĭonnected to the Specular color of the standard shader. A Substance Shader is created for each texture of the asset and connected to the right parameter. The main node in the network is a standard shader. ![]() ![]() Adds a new Arnold Material to the scene and builds a shader network according to the selected Substance Asset. ![]()
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